These are new powers added to the campaign.
Rank: Veteran (Water)
Power Points: 2 (or more)
Trappings: Passing hands over a suitable vessel, touching one or more containers
It is possible to use this spell to put out fires or have other minor effects, but the created water is not pressurized and has no greater effect than spilled water of the same quantity would have.
Rank: Heroic (Air)
Power Points: 20
Trappings: Laying on hands, touching the target with a holy symbol, praying, shamanic ritual.
The target spirit must be willing to return and makes a Spirit roll upon doing so. The Spirit roll suffers a penalty equal to the number of die types their Spirit is from a d12 (d12+1=+1,d12=0,d10=-1,d8=-2,d6=-3,d4=-4). Each raise the caster gets reduces the penalty by 1. A failure on this roll means the target permanently loses 1 die type for their Spirit. The player can still increase the character’s Spirit by using Advances, as normal.
For each 12 hours which has elapsed since the death of the target, their Spirit is reduced by 1 die type. Once the target’s Spirit is reduced below a d4, they are irretrievable.